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Stoppin sound

Hey guys,

Im trying to stopp the sound by clicking a button. But first of all I try to stop the sound by clicking a input key like F. I created a blueprint with the parent class ambientsound. In it a audio component with the sound Id like to play. I use the nodes Activate and Deactived. When I connect them to eventbeginplay both of them are working. But when I want to deactivate the sound by pressing a input key it doesnt work... Any help apreciated

Product Version: UE 4.13
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asked Jan 15 '17 at 03:01 PM in Blueprint Scripting

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