Where in the C++ source is splitscreen implemented?
Pretty much what the question is asking. I'm trying to render two viewports simultaneously in a singleplayer game, and I figure this would be a good place to start looking.
asked Jun 10 '14 at 10:35 PM in C++ Programming
Viewport classes ofcorse :p
answered Jun 10 '14 at 11:30 PM
So you dont have to search ;)
The code to create custom splitscreen viewports can be found here: 'Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h' 'Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp' 'Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h'
answered Dec 29 '14 at 12:54 PM
Hi, please visit the "iLocalPlayer" UE4 C++ Plugin: https://www.unrealengine.com/marketplace/ilocalplayer; Functions of this plugin :1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.
Hope this helps you.
answered Jul 20 '17 at 05:14 PM
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