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strange shadows

Hello community,

my problem is:

I set the lightmass resolution of my static mesh to a ridiculous high value of 2048!

I set the build light quality to high!

I set up the UVMap and the Lightmap in a proper way


however I receive some very strange shadows as you can see on the picture I provided!

pls help me to get this issue fixed! THANKS A LOT in advance! :Dalt text

Product Version: UE 4.14
shadow_problem.png (644.9 kB)
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asked Jan 15 '17 at 06:34 PM in Using UE4

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