my problem is:
I set the lightmass resolution of my static mesh to a ridiculous high value of 2048!
I set the build light quality to high!
I set up the UVMap and the Lightmap in a proper way
however I receive some very strange shadows as you can see on the picture I provided!
pls help me to get this issue fixed! THANKS A LOT in advance! :D
asked Jan 15 '17 at 06:34 PM in Using UE4
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