x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

why does actor components collision replicate but not visual mesh?

I have an actor that is spawned on the server. This actor has a Hierarchical instanced static mesh component that is populated with some static mesh instances. On the client I can run over to where the instance should be and detect that the collision is there blocking me, but the visual mesh is no where to be seen. Because I cannot use console commands in "Play in new Window" there is no way for me to switch to wireframe to further investigate. What would be allowing the collision of this component to replicate but not the visual mesh?

Product Version: UE 4.14
Tags:
more ▼

asked Jan 15 '17 at 07:25 PM in C++ Programming

avatar image

Thumper
966 143 150 390

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question