why does actor components collision replicate but not visual mesh?
I have an actor that is spawned on the server. This actor has a Hierarchical instanced static mesh component that is populated with some static mesh instances. On the client I can run over to where the instance should be and detect that the collision is there blocking me, but the visual mesh is no where to be seen. Because I cannot use console commands in "Play in new Window" there is no way for me to switch to wireframe to further investigate. What would be allowing the collision of this component to replicate but not the visual mesh?
asked Jan 15 '17 at 07:25 PM in C++ Programming
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