I'm having a scaling issue with attach to component

I’m trying to make a character (robot) that has a flame thrower. I’ve already got a flame thrower working for first person. When I attach it to the flame_end bone (or any bone) it makes it huge (as seen in the first image). I’ve included my blueprint. If I cut the execution pin to the attachToComponent node, the size is appropriate, but the location is wrong (the last image). I’m sure there is no scaling being applied anywhere so I am not sure why its making it so large.

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I’ve also noticed that if I manually scale the flame to the right size, the coordinates seems to be multiplied by about 10 times. The location was close, but not quite right. When I moved it down just 1 unit, it really jumped. So the scaling issue appears to be affecting coordinates as well.

I made this character in Blender not realizing that you need a scene scale of 0.01 on metric units. I did this then scaled the mesh by 100 and applied. Then re-imported (after fixing my animations) and the issue is resolved.