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Playe disconnect events not firing in Editor - Dedicated Server


Custom GameModeBase

 //Pawn is destroyed by the time this is called.
     virtual void Logout(AController* Exiting);

Custom PlayerController

 /** Clean up when a Pawn's player is leaving a game. Base implementation destroys the pawn. */
 virtual void PawnLeavingGame();

The above two methods are not called when hitting the stop button.

PIE settings under Play button

  • Dedicated server checked

  • One player

Level Editor - Play Use Single Process is UNCHECKED Editor Multiplayer Mode is "Play as Client"

Works when:

  • It works when I build the client and the dedicated server and run them without making any changes to the code.

  • It works if I specify TWO players and quit the NON Editor client.

Product Version: UE 4.14
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asked Jan 15 '17 at 10:40 PM in C++ Programming

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