4.14.3
Custom GameModeBase
//Pawn is destroyed by the time this is called.
virtual void Logout(AController* Exiting);
Custom PlayerController
/** Clean up when a Pawn's player is leaving a game. Base implementation destroys the pawn. */
virtual void PawnLeavingGame();
The above two methods are not called when hitting the stop button.
PIE settings under Play button
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Dedicated server checked
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One player
Level Editor - Play
Use Single Process is UNCHECKED
Editor Multiplayer Mode is “Play as Client”
Works when:
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It works when I build the client and the dedicated server and run them without making any changes to the code.
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It works if I specify TWO players and quit the NON Editor client.