using screen shot as a frame renderer

We are currently ramping up to explore using Unreal Engine as a renderer for our cinematic shots here in house. I was looking at the “Screenshot” function, and it gives me exactly what I want in the way of elements I want to use in my comp to tweek my shots prior to delivery.

However, I cannot figure out:

  1. How to get a screenshot at every frame
  2. How to get Screenshot to drop my frames where I want them instead of a shared directory.

Is there a way to configure “Sequence Recorder” to provide the same elements as “Screenshot” and give me a sequence of frames broken out into the same layers?

There is a sequencer tool. It is designer exactly for this purpose.

I am reviewing some “sequencer” materials now. ( - YouTube ) The footage referred to as a “Final Composite” is not a composite at all, it is an “EDIT”. A “Composite” uses several images (like the passes dumped out of "Screenshot, the Normals pass, The HDR Pass, the Base Color Pass, etc…) to create ONE clip of visually altered images.

Does “Sequencer” dump out a series of frames from the footage it is using in the same layers created by “Screenshot”? I cannot see that n the controls, any suggestions?

I am finding soem stuff… thanks…