Root Motion not moving character
I've looked through several topics, but none could help me with this:
So far so good, HOWEVER: When I start the game, the montage plays, but the character doesn't move. I'm really not sure what could cause this problem. I hope someone can help me with this.
asked Jan 16 '17 at 12:49 AM in Using UE4
Actually got it working now. Turns out I got a warning on the skeletal mesh import:
"Warning The bone size is too small to create Physics Asset from Skeletal Mesh . You will have to create physics asset manually"
And apparently if your bones are too small for physics assets, they are also too small for root motion. Anyway, this whole thing is an issue with Blender's FBX export. You gotta rescale your mesh/armature according to the steps in this problem description:
After that the warning should be gone Root Motion should (also) work out fine.
Blender adds object to bones as root. So root bone become a second bone.
Edit exporter of Blender.
Line 2477 connections.append((b"OO", get_fbx_uuid_from_key(empty_key), ob_obj.fbx_uuid, None))
This code causes this problem. Delete or comment out it
answered Feb 25 '17 at 03:07 PM
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