[BUG]? No shadows, light bleed using dynamic lighting
Not sure if this is a bug or not but my project does not use static lighting and as such shadows can be very costly. I recently discovered an issue where if I turn off the shadows on a spotlight, I get bleed through walls that does not happen when I turn the shadows on. Wondering if there's some way to deal with this such as a light blocking volume that I can hide inside the wall meshes?
I was able to recreate the issue using the starter content in a new project.
asked Jan 16 '17 at 02:14 AM in Rendering
That is expected and is not a bug. Blocking the light and casting the shadow, is essentially the same thing.
answered Jan 16 '17 at 09:52 AM
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