Crosshair that follows actors
I've been trying to find a way to do this forever, but the fact that literally nothing I'm doing seems to work is maddening. Basically, in my game I want a box crosshair to appear and follow interactive/pawn actors whenever the player gets close to one. Is there any way to implement this? I'd appreciate any help anyone can offer.
asked Jan 16 '17 at 07:09 AM in Blueprint Scripting
You could use vector length to check if a actor is within a certain range. Then when he is, you can draw a UMG widget on the screen location of where that actor is.
Like they discuss in this topic: https://forums.unrealengine.com/showthread.php?50130-UMG-Tutorial-Placing-Widgets-Over-Actors-In-Screenspace
answered Jan 16 '17 at 01:03 PM
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