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How to make a blueprint to make sound profiles for material types?

Hello everyone, I'm pretty new to Unreal Engine here as I'm coming over from CryEngine 5 and I've been noticing a few things different in UE that I kind of took for granted in CryEngine; the biggest difference right now being that my materials don't have sounds associated with them. In CryEngine I was able to tie sounds to the materials themselves so that when something collided or otherwise interacted with an object using that material those sounds would be called. It was a really convenient feature which, unless I'm mistaken, seems absent from UE so I was wondering if there was a way to re-create this using the blue print system.

Not only do I want the sound of footsteps on a metal floor to play if I'm walking on a metal floor, but I also would like that same metal floor to play a metallic impact sound if I were to throw something at it or otherwise make something fall on it. I want to do the same with various objects and meshes as well so that if I throw a wooden box at a brick wall that it will sound like I did just that.

Thank you for your help in advance!

Product Version: UE 4.14
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asked Jan 16 '17 at 12:41 PM in Blueprint Scripting

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VaileCearo
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Please read this topic: https://forums.unrealengine.com/showthread.php?3529-Different-Footstep-Sounds-on-Different-Materials

I'm sure this is what you're looking for :)

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answered Jan 16 '17 at 12:47 PM

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Amsanity
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avatar image VaileCearo Jan 16 '17 at 12:59 PM

That solves the footstep portion but it doesn't quite handle the rest of it. For example, if I were to throw a rock at that metal floor, I want it to then play an impact sound for both the rock's and the metal floor's material types so that it actually sounds like a rock striking metal. It's not just about the footsteps for me. Thank you though because the link you shared is still very helpful! :D

avatar image shotty46290 Jan 16 '17 at 01:55 PM

Just inside of the rock on event hit, get what floor you hit and play your sound based on floor

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