hi , i make a 3d airplane model with animate on 3dsmax and i export it as FXB format . then i import it into the Unreal Engine as a skeletal mesh with animation , i split the animation and use one of them for character idle state , and i want to use another part of animation for other state of character , i want to know how can i change the character animation with blueprint . help please . thank you .
asked Jan 16 '17 at 01:19 PM in Using UE4
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