Change animation

hi , i make a 3d airplane model with animate on 3dsmax and i export it as FXB format . then i import it into the Unreal Engine as a skeletal mesh with animation , i split the animation and use one of them for character idle state , and i want to use another part of animation for other state of character , i want to know how can i change the character animation with blueprint . help please . thank you .

You might want to follow this tutorial serie: - YouTube
It will explain all you need to know how the animations can be used.

thank you . i check it…

thank you , i check that tutorial series , but i have a animated 3d model without skeletal , (a simple airplane) , it has a multiple animation (frame 1 to 20 idle animation - frame 20 to 40 movement animation and i split the main animation into a separate animation asset ) i want to replace a first animation asset with another animation asset using bluepring , when i press some key ,