How to get precise match time?

Searching for game time that has sub second resolution. Having trouble finding anything that’s more precise than seconds. Looking for something like AGameState::ElapsedTime or AShooterGameState::RemainingTime but with sub second accuracy. Wondering if there is something I might be missing before I go off and do my own thing.

How about UWorld::TimeSeconds or UWorld::RealTimeSeconds?

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UWorld/TimeSeconds/index.html
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UWorld/RealTimeSeconds/index.html

Might work. I’ll have to see how reliable they are for online matches.