Difference between Canvas Render Target 2D and Render Target 2D
I really want to know what, if any, difference there is between Canvas Render Target, and just Render Target. Mainly it is so I can use the right one for the right things, but if they are more or less the same, then I don't need to worry. But things like performance cost difference could be good to know. What I am using it for is to draw material foot steps to, to deform some snow. And I really cant see much difference.
A bit hard to google it since they are so similar in name too xD
Thanks for any answers ^^
asked Jan 16 '17 at 04:00 PM in Blueprint Scripting
https://answers.unrealengine.com/questions/107472/canvas-render-target-2d-tutorial.html - this can help. So technically Canvas Render Target 2D allows to draw your UI elements, that are contains in some Canvas .Each Widget has Canvas as main object in top of hierarchy (may be not all of them, but if you will add it - you will be able draw your UI on mesh).
answered May 02 '17 at 01:30 PM
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