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How can I use a damage function to damage and hold the data in a variable?

My doubt is how can I use the "Any Damage" or other function related to damage and hold this data in a variable... when the force is not able to destruct the mesh...it will absorve the damage and will add the value if is damaged by a second time...until the object breaks....

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asked Jun 11 '14 at 03:40 AM in Blueprint Scripting

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You can create a variable inside your actor blueprint holding the "health" info See this example tutorial http://www.youtube.com/watch?v=6-ZwY4RDaPQ

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answered Jun 20 '14 at 12:14 PM

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avatar image LitStudio Jun 20 '14 at 06:29 PM

GREAT! Thank you!!!!!

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