BuildData.uasset failed to load / only load
After I build the lighting it starts encoding textures. Next I get this message
It was working before, but when I migrated it to a new project (the one im currently using) it keeps giving me this error
I am unable to package because of it, and half of my lighting isnt built
I've tried force deleting it and rebuilding lighting. Exiting Epic Launcher and Editor. I'm stuck now
Help me Unreal Gods~
asked Jan 16 '17 at 08:32 PM in Using UE4
I had the same error on 4.15.3. Happened after we had a power cut during a light build :(
None of the solutions I found through google helped as didn't have 2 versions of Ue4 open and increasing file priviledges didn't help or deleting the BuiltData.usset file. File was totally corrupted as was newly generated one.
Was getting to the point of having to consider going back to previously saved version of the project which would have meant a lot of re-work. Then lightbulb moment - I copied the BuiltData.usset file from the archived saved version of our map to my latest version. After all it would be the same if I'd kept on working without a build. Anyway success, saved fine and built map and that saved fine too.
Very relieved and happy:) Hopes this helps others in same boat.
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