What is the best way to fill a large room with light without using multiple PointLights?
I have a level that has indoor/outdoor locations. There is already a Skylight outside. I want to fill a large interior with light, I put a skylight inside and it worked great, but a error said I can only have one skylight in a level. Is there a work around?
A single PointLight doesn't seem like it can be powerful enough to fill the whole room, everything is maxed out.
Enough PointLights to fill the room with light causes the frame rate to drop way too low.
Maybe there is a lighting volume?
There's gotta be a better way!
asked Jan 17 '17 at 01:00 AM in Using UE4
Hi there! Try turning off the inverse falloff in the light's settings. Then tweak the intensity as needed. It might work for you! Good luck.
answered Feb 21 '17 at 03:55 PM
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