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Laser doesn't work when Spawned AI

I have a simple laser system made like this:


I made an enemy that is able to manipulate the two endpoint actors of the lasers. It works if I just place the enemy in the level directly.

However, when I use spawn AI from class, the enemy moves around and is able to move the endpoint actors (I tested by putting visible spheres on them) but the laser particle that's supposed to be in between those actors are not there.

What could be the difference here?

Product Version: UE 4.12
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asked Jan 17 '17 at 05:24 AM in Blueprint Scripting

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You need to set spawned ai and set it dynamicly to source/target for your particle. Are you doing this? If yes can you provide some screenshots of your script?

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answered Jan 17 '17 at 10:49 AM

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avatar image boogerton Jan 18 '17 at 05:19 PM

Hmmm, setting source and end of a built in emitter doesn't work at all. I'm reverting to manipulating the actors and just making the enemy camp in the level.

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