Not sure if this has been logged yet, but the RelativeLocation property is broken for my C++ actor.
Is this a known issue?
The RelativeLocation is returning instead the WorldLocation for my Blueprint that inherits the mesh component from a C++ file.
Bug may be viewed by running the DemoMap in this project: GitHub - calben/UE4-VRInteractables: Interactable components in VR such as buttons, knobs, dials, and pulls. commit 09119820e109547b8f2fac79ad70119a586080df “relative location bug hit”
Surely there must be something I’m doing wrong, but I haven’t been able to find anything!