How do I Merge Actors in UE4?

I’d like to use the Merge Actors.
However I do not find information.
Please help me.

Hi snowy5719,

You can combine static meshes on import into UE4. There isn’t anyway to do it once they are in the editor unless they are part of the same fbx file. At that point you can change the import settings and re-import the mesh as combined.

For more info on combining meshes and the static mesh pipeline please take a look at the link below.

If I’m misunderstanding what you mean by merge, you can also group actors together by using the Scene Outliner. Just drag one actor onto another to attach them together. This way you can move the parent object and the children will move as well.

I hope that answers your question…

Thanks, TJ

It looks like snowy wants to combine the actors together so they are one static mesh from a group of selected actors in the editor. This is common when people have different assets they want to combine into 1 mesh tile, perhaps for export from ue4. So no, UE4 does not support this at the moment.

Oh snowy,

Just found this!:

Tommy.

Didn’t really work for me. At first try it crashed, at second try it blocked my editor for about an hour, still at 0%.

So, for anyone looking into this, “Actor Merging” was experimental in UE 4.8 to 4.11, and is now officially supported since 4.12 (see Actor Merging | Unreal Engine Documentation).

See answer from TommyBear bellow (should probably be accepted).

Thanks SRombauts for sharing the helpful link! Somehow it accidentally got broken, but I’ve re-pasted it here: https://docs.unrealengine.com/latest/INT/Engine/Actors/Merging/