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Cable component attach end to get strange behavior

Hi everyone,

I have a strange issue with the cable component trying to create a third person hook. I am using a line trace to get the hook position and spawn an actor there. Then I use an homing projectile until that actor and attach the end location of my cable component to that projectile. Until there, it works like a charm. But then, when I try to use the Set Attach End To to the spawned actor, the end location attachement point is not at the actor location. If I attach the actor before to use the set end location to the projectile, it works just fine but if I do it after, I have this issue.

Here are the screens of the blueprint + issue alt text alt text alt text alt text The cube in the wall is the spawn actor where the cable end location should be attached to.

Thank you for your help :)

Product Version: UE 4.14
presse.png (112.6 kB)
moverope.png (160.3 kB)
hooked.png (49.2 kB)
bug.png (458.4 kB)
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asked Jan 17 '17 at 06:00 AM in Blueprint Scripting

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