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Shadow goes through static mesh

I cannot understand why it's happening. When I disable cascaded shadows it's okay, but scene is very dark. When I turn it on, it begins goes from every platform. How can I fix it?

http://imgdepo.com/id/i10166368 http://imgdepo.com/id/i10170614 http://imgdepo.com/id/i10170615

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asked Jan 17 '17 at 08:09 AM in Rendering

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AveGames
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I noticed you're using multiple DirectionalLights (which are basically suns). Have you tied adding a Skylight with only 1 Directional Light?

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answered Jan 17 '17 at 09:52 AM

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Amsanity
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avatar image AveGames Jan 17 '17 at 12:41 PM

It's a problem with my platforms. When I set another light source, like Point or Spotlight, shadows still goes through meshes.

I tried to set a SkyLight and DirectionalLight. The result didn't become better :(

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