Shadow goes through static mesh
I cannot understand why it's happening. When I disable cascaded shadows it's okay, but scene is very dark. When I turn it on, it begins goes from every platform. How can I fix it?
asked Jan 17 '17 at 08:09 AM in Rendering
I noticed you're using multiple DirectionalLights (which are basically suns). Have you tied adding a Skylight with only 1 Directional Light?
answered Jan 17 '17 at 09:52 AM
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