'Game mode override' modifies original blueprint

Hello.
I noticed the following feature. Inside world settings (any scene) I make ‘game mode override’ and change the Default Pawn Class. Then the original blueprint of my game mode becomes altered (Default Pawn Class). I have to create new classes instead of using ‘game mode override’ intended.

Yes, this has been so since previous versions as well.

Hello v.s.,

After running a couple of tests, it appears that this is working as intended. The Game Mode Override refers to overriding what game mode is being used on that level. The settings that are shown below it are the actual settings for the game mode that has been selected. So changing these will cause alterations to the game mode. I hope that this information helps.

Make it a great day

My opinion may not coincide with the developers look but it would be great to be able to select unique character class, HUD class, etc. for each map without having to create new class of game mode. At the moment we have to edit the properties of the game mode class instead of this feature.