Mobility of sphereReflection has to be Movable
I've created a sphereReflectionCapture with reflection source type set to specified cubemap. I've assigned a cubemap that I've generated myself. Now I'd like to move the sphereReflectionCapture around in the scene but this isn't possible since it seems to be a static object, but I can't seem to change it to movable.
Is there any way around this?
asked Jan 17 '17 at 10:29 PM in Using UE4
I don't think it's possible to make it movable as they are calculated before run time.
I found this information here: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Reflections/1_4/
answered Jan 17 '17 at 11:18 PM
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