Mobility of sphereReflection has to be Movable

Hello,

I’ve created a sphereReflectionCapture with reflection source type set to specified cubemap. I’ve assigned a cubemap that I’ve generated myself. Now I’d like to move the sphereReflectionCapture around in the scene but this isn’t possible since it seems to be a static object, but I can’t seem to change it to movable.

Is there any way around this?

I don’t think it’s possible to make it movable as they are calculated before run time.

I found this information here: 1.4 - Sphere Reflection Capture Actor | Unreal Engine Documentation