2d translucent material rendering over particles
I have a particle system I've made with starter content. I also have a 2d sprite. Whenever I have a 2d sprite that uses a translucent material the sprite is ALWAYS rendered over the particle system.
I've tried setting the translucency sort priority, but it doesn't seem to do anything. I'm fairly new to this whole thing, so any help is appreciated.
asked Jan 17 '17 at 10:31 PM in Rendering
this is fairly common and a limitation of the way transparency works in ue4. You can try and set the sorting order in blueprint or in the viewport and it should work. the lower the value, the more stuff goes in front of it btw.
answered Jan 17 '17 at 11:22 PM
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