How to make a denting system?

What I’m trying to get at is some sort of a way to dent the car from the car template. I have found information on morphing different meshes and such. I’m getting really confused it would be very helpful if anyone could explain this is a more straightforward way. If anyone could help that would be great. Thank you!

I think you have a few different options to choose from. One is using morph targets to blend various dents together based on where your car needs to be dented.

Here is some info on morph targets:

Another option that might not look as good, but might be a bit easier is to use normal map decals using the DBuffer Decals to simulate dents. Take a look at the following video demonstrating how it works and where in the editor to enable it:

None of these options are straightforward or simple. They are all going to take a good amount of 3D modeling knowledge and a lot of tweaking in UE4. But the above links should help point you in the right direction to continue your research.

Thanks for the information! I will definitely look into the resources you mentioned!