unreal what's the difference between FRotator and FQuat?
As above, what's the difference?
asked Jan 18 '17 at 05:39 AM in Using UE4
Hi Yunze Gu,
Both FRotator and FQuat store rotation information. FRotators store rotation information around the three axes (pitch, roll, yaw) in degrees. FQuat is the Unreal Engine-specific implementation of quaternions, which are a more complex representation of rotation and do not store values in degrees.
answered Jan 20 '17 at 08:52 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here