Unreal what's the difference between FRotator and FQuat?

As above, what’s the difference?

Hi Yunze Gu,

Both FRotator and FQuat store rotation information. FRotators store rotation information around the three axes (pitch, roll, yaw) in degrees. FQuat is the Unreal Engine-specific implementation of quaternions, which are a more complex representation of rotation and do not store values in degrees.