Replication Player "Sprite" Paper 2D

Hi !

Here this is my problem, even if i well seen the 3 Network movies tutorial and the replication method including replication “check box” or even the replication variable in blueprints,

Currently when i’m running the Game “Play button” with 2 players one as Client and the other as Server, my both character sprite animations are not replicate correctly, they are playing different animation on both window which is strange because i have checked and replication on player is by defaut checked in the player variable blueprint .

Also it seem this problem only occur with player animated sprite replication as for some 2D Monsters after checked replication they are both on each window correct .

Thanks for your time.
Regards

If you are in the 2D platformer blueprint demo:

This is a problem with the UpdateAnimation function for the player blueprint. UpdateAnimation is only called when InputAxis MoveRight is fired and this leads to some desync issues. If you set the UpdateAnimation function to Replicate as “Run On Server” it will sort it out. Ideally you would set up the update animation function somewhat differently to avoid the issue entirely.