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Shipping build crash

This is the error, only in shipping build, I have tried everything (I think) with Navmesh settings, but no luck. Any idea what could cause this? Runs fine in editor without errors or warnings:

Access violation - code c0000005 (first/second chance not available)

MyGame_Win64_Shipping!FRecastTileGenerator::GenerateNavigationData() MyGame_Win64_Shipping!FRecastTileGenerator::GenerateTile() MyGame_Win64_Shipping!FRecastTileGenerator::DoWork() MyGame_Win64_Shipping!FAsyncTask::Abandon() MyGame_Win64_Shipping!FQueuedThread::Run() MyGame_Win64_Shipping!FRunnableThreadWin::Run()

Product Version: UE 4.14
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asked Jan 18 '17 at 10:33 AM in Bug Reports

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avatar image MieszkoZ STAFF Jan 18 '17 at 02:30 PM

Is this 100% repro? Do you use navigation invokers? Lazy geometry gathering? We need more details.

avatar image Ben_Cykyria Jan 18 '17 at 03:36 PM

I think I have nailed it down to a Nav Modifier Volume. I deleted it and can not reproduce it anymore. Before it was 100%. I'll try to make a repro project for you, I'll post back here when I have it.

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1 answer: sort voted first

Hey btengelh,

I'm marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

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answered Jan 23 '17 at 02:59 PM

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Sean L ♦♦ STAFF
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