Shipping build crash

This is the error, only in shipping build, I have tried everything (I think) with Navmesh settings, but no luck. Any idea what could cause this? Runs fine in editor without errors or warnings:

Access violation - code c0000005 (first/second chance not available)

MyGame_Win64_Shipping!FRecastTileGenerator::GenerateNavigationData()
MyGame_Win64_Shipping!FRecastTileGenerator::GenerateTile()
MyGame_Win64_Shipping!FRecastTileGenerator::DoWork()
MyGame_Win64_Shipping!FAsyncTask::Abandon()
MyGame_Win64_Shipping!FQueuedThread::Run()
MyGame_Win64_Shipping!FRunnableThreadWin::Run()

Is this 100% repro? Do you use navigation invokers? Lazy geometry gathering? We need more details.

I think I have nailed it down to a Nav Modifier Volume. I deleted it and can not reproduce it anymore. Before it was 100%. I’ll try to make a repro project for you, I’ll post back here when I have it.

Hey btengelh,

I’m marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day