Hi friends.
Im trying to create an array of Blueprint Class objects on C++, but I can’t find the way to do it on the forums.
What I want is to create an array of level ‘sections’ wich I previusly created on the game content as blueprint classes, like this:
Then, I want my code to set this ‘objects’ in an actor array:
so I could get the ‘sections’ from the array
The code I got is just this:
TArray< TSubclassOf<class AActor> > UFunctionMoveScene::SetNewArrayN() {
TArray< TSubclassOf<class AActor> > ScenesArray;
TSubclassOf<class AActor> Bloque = 'some way to get one of the sections '
'some way insert Bloque on Scenes Array'
return ScenesArray;
Thanks for your help