[Blueprint] 3D Dice Rolling

Need to add 3d dice to my card game. Is there a way to somehow lock the physics movement to only the z axis so that the dice will spin and fall, but not actually roll around and land somewhere I don’t want it to? (And I don’t want to make an invisible dome around it because I want it to cleanly land at the same x/y on multiple rolls)

Hello OfficerTom,

If you would like to lock the position of static mesh you could do so via the lock position check boxes. I have provided an example below. I hope that this information helps.

Example:

Make it a great day