Cover flow widget
I need to create a CoverFlow Widget interface. CoverFlow like known from iTunes: http://cdn.cultofmac.com/wp-content/uploads/2010/10/post-61758-image-221f26e399e464c71248d2528ef2eeaf.jpg
My problem is, what would be the best way to implement such a widget in UMG. I guess I define "child" widgets, which will be displayed as covers. But how do I implement the animations, like when you touch the cover and slide it left or right? Is there maybe such an implementation or something similar? C++ is possible, and even preferred.
asked Jan 18 '17 at 04:29 PM in Using UE4
I would consider using 3D widgets
answered Jan 18 '17 at 11:57 PM
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