I’ve created a destructible mesh through the editor and starter content by following [this video][1].
I want to create a spawner, for those items, and would like to have an editor exposed property for the item, so I can just drag stuff on there.
The World Outliner has its type as DestructibleActor
.
My spawner header has a property defined as this:
UPROPERTY(Category="Destructible", EditInstanceOnly)
TSubclassOf<class ADestructibleActor> destructible;
However, I am not able to drag the Destructible Mesh shape I generated into that slot. What class type should I use for that Destructible Mesh?
Thanks in advance for any help!