Dynamic Point Light with stripped shadows

I want to use a dynamic point light, but the moment I make the attenuation radius big, it starts to draw those ugly stripes everywhere. If I get near the light, the stripes disappear a bit (both in the editor and in runtime). I must be doing something very very wrong because it makes using a dynamic point light useless.

I have no other lights in the map, and playing with bias is out of the question because then the shadows appear metters away from the objects (and sometimes they don’t even appear).

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Consider using a directional light instead so you can make use of cascaded shadows and far shadow cascades.

I would prefer to find a solution for Point Lights, as the behaviour we’re seeking desn’t work well with directional lights.