Rebuild entire engine after packaging
I am using a custom engine built from source with few bug fixes, and every time after I package my project I have to rebuild the entire engine in the Development Editor configuration. This can be very frustrating especially in a situation like now where I started the packaging process, cancelled because I forgot something and now have to wait 30-60 mins for it to compile... Trying to rebuild only the game project in Visual Studio doesn't work for me. Is that something that can be avoided or is there no way around it?
asked Jan 18 '17 at 07:07 PM in C++ Programming
To get an entire engine rebuild is not the intended workflow. If UnrealBuildTool decides to do a (re-)build, it must of detected some kind of (code or ini file) change. When the rebuild happens, do you see something similar to the following in your VS build output?
answered Jan 18 '17 at 07:46 PM
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