4.15 p1 MSAA capped at 4x in Forward Renderer?
So I was excited to see that alpha to coverage is now working in 4.15p1, however when I was attempting to up the quality of msaa I found that it seems to be capped at x4 for some reason. Typing r.MSAACount 8 into the console completely disables MSAA.
Is this a bug or is there a reason why MSAA is currently capped at 4x in the forward renderer?
asked Jan 18 '17 at 07:40 PM in Rendering
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