Package game for android Failed

I was able to package our project for android before, but after some bug fixes we tried again and it always fails.

[link text][1]

122644-log.txt (618 KB)

There are a few warnings and errors in your log, see below:
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.21:483][ 0]LogInit:Display:
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.21:494][ 0]LogInit:Display: Warning/Error Summary (Unique only)

Have you tried to rollback your fixes one-by-one to see what causes the problems?

UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:105][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Maps/TileMode'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:116][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Maps/TileMode': Can't find file '/Game/Maps/TileMode'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:126][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Maps/TileMode.TileMode_C'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:137][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Maps/TileMode.TileMode_C' was not found! (Referencer 'None')
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:148][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Melee'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:159][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Melee': Can't find file '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Melee'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:169][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Melee' while loading ../../../../../../Users/Stephen/Documents/Unreal Projects/NovabornCoV2/Content/AdvancedTurnBasedTileToolkit/Maps/Heightmap_Exampl
e/Bunkers.umap.
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:180][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Stephen/Documents/Unreal Projects/NovabornCoV2/Content/AdvancedTurnBasedTileToolkit/Maps/Heightmap_Example/Bunkers.umap': Can't find file for asset '/Game/AdvancedTurnBasedTileToolkit/Blueprin
ts/Pawns/Unit_Enemy_Melee' while loading ../../../../../../Users/Stephen/Documents/Unreal Projects/NovabornCoV2/Content/AdvancedTurnBasedTileToolkit/Maps/Heightmap_Example/Bunkers.umap.
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:191][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Ranged'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:202][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Ranged': Can't find file '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Ranged'
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:212][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/AdvancedTurnBasedTileToolkit/Blueprints/Pawns/Unit_Enemy_Ranged' while loading ../../../../../../Users/Stephen/Documents/Unreal Projects/NovabornCoV2/Content/AdvancedTurnBasedTileToolkit/Maps/Heightmap_Examp
le/Bunkers.umap.
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.01.18-20.34.22:223][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Stephen/Documents/Unreal Projects/NovabornCoV2/Content/AdvancedTurnBasedTileToolkit/Maps/Heightmap_Example/Bunkers.umap': Can't find file for asset '/Game/AdvancedTurnBasedTileToolkit/Blueprin
ts/Pawns/Unit_Enemy_Ranged' while loading ../../../../../../Users/Stephen/Documents/Unreal Projects/NovabornCoV2/Content/AdvancedTurnBasedTileToolkit/Maps/Heightmap_Example/Bunkers.umap.

Amsanity,

Please try the suggestion provided in this [AnswerHub][1] post. Let me know whether or not that resolves your issue.

Thanks!

"Refresh Visual Studio Project" fails with "The given path's format is not supported" - Pipeline & Plugins - Epic Developer Community Forums

Unfortunately, this was not the answer. I actually did the opposite to what was suggested in many other answer hub posts. People were saying to check the use gradle instead of ant compiling option. However I unchecked it and used ant instead and it finally worked.

Don’t select STARTER CONTENT. Try this and reply.

First I reinstalled Android Works using the file provided in the Unreal Engine version folder, rather than the one I downloaded from the android works website.

However, the problem persisted.

Then I changed the API to Latest and NDK to. And I used Gradle instead of Ant. That fixed the issue for me.

My project doesn’t have starter content.