UMG animations not working in packaged build

When I package my project in the 4.15 preview all of my UMG animations stop working. I’ve tracked it down to the template for the animation not having any segments/tracks and it just not getting rebuilt. It works fine in PIE because the template is force regenerated at MovieSceneSequenceTemplateStore.cpp:11 but that’s behind a WITH_EDITORONLY_DATA so doesn’t occur in a packaged build.

I’ve tried making a repro project but the animations work fine with a new project or even creating a new 4.14 project and upgrading it. I also tried creating a new UMG widget in my project (animation doesn’t play) and then migrating it to a clean project (animation does play). This seems to be a problem with my project specifically but luckily I was able to delete all my content and source code and the error still occurs. Here’s a copy of my completely stripped down project for testing: Repro project

Hello kgamble,

I have a couple of questions for you that will help narrow things down a bit further.

Quick questions:

  1. What platform are you currently packaging for?
  2. If you set Blueprint Nativization Method to “Disabled” (can be found in project settings), does this issue still occur?

I’m packaging for Win32. Trying it with Blueprint Nativization turned off does fix the problem in my project and causes it in a new project, guess that was the step I was missing.

Looks like I can just exclude any widgets that play animations from being nativized until this is fixed. Thanks.