Reading a Joystick Axis in an Editor Plugin
I am currently creating an Editor Plugin. It requires to read the axis values of two joysticks. However I was not able to find a way to do that without Input Components, Axis Mappings and all that other stuff.
I just want to read a few buttons and axis from native C++ without UObjects.
Thank you! Jannes
asked Jan 18 '17 at 10:18 PM in C++ Programming
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