Error Unknown Error when packaging for windows x32

LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3249277
LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jan 6 2017 10:49:43
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line:
LogInit: Base directory: D:/Programs/unreal engine 4/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: JUREKKILLER
LogInit: : Ashindale
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.320312 MHz
LogMemory: Memory total: Physical=23.9GB (24GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 264.70 MB used, 264.70 MB peak
LogMemory: Process Virtual Memory: 262.60 MB used, 262.60 MB peak
LogMemory: Physical Memory: 5896.52 MB used, 18540.39 MB free, 24436.92 MB total
LogMemory: Virtual Memory: 675.55 MB used, 18540.39 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 770’ (Feature Level 11_0)
LogD3D11RHI: 2017/0/12218 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/12218 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 770’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 770’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: 4. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 5. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 6. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
LogD3D11RHI: Driver Version: 376.33 (internal:21.21.13.7633, unified:376.33)
LogD3D11RHI: Driver Date: 12-11-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/…/Work/Work/3d art/Unreal Engine Related/MyProject2/Intermediate/Shaders/WorkingDirectory/14512/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Ashindale/AppData/Local/Temp/UnrealShaderWorkingDir/7F51553E47FD7B74018FE5A8141DE80F/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 51MB C:/Users/Ashindale/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ashindale/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/…/Work/Work/3d art/Unreal Engine Related/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/…/Work/Work/3d art/Unreal Engine Related/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Ashindale/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogModuleManager:Warning: Found module file …/…/…/…/…/…/…/Work/Work/3d art/Unreal Engine Related/MyProject2/Binaries/Win64/UE4Editor-Class_Room.dll (API version 3106830), but it was incompatible with the current engine API version (3195953). This is likely a stale module that must be recompiled.
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: myproject2, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 178977787
LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.031980 seconds
LogUObjectArray: 31946 objects as part of root set at end of initial load.
LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Headphones (SteelSeries Siberia v3 Prism)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 51MB C:/Users/Ashindale/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Work/Work/3d art/Unreal Engine Related/MyProject2/Content/’ took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/…/Work/Work/3d art/Unreal Engine Related/MyProject2/Content/base_room.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world base_room
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 71.986ms to complete.
LogFileHelpers: Loading map ‘base_room’ took 0.822
LogCollectionManager: Loaded 1 collections in 0.001410 seconds
LogFileCache: Scanning file cache for directory ‘D:/Work/Work/3d art/Unreal Engine Related/MyProject2/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Work/Work/3d art/Unreal Engine Related/MyProject2/Content/Developers/Ashindale/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Work/Work/3d art/Unreal Engine Related/MyProject2/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0104 seconds. Added 2208 classes and 436 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0025 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0026 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0024 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0025 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0027 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 14.10 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.19 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 8.4237 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000017 seconds (updated 0 objects)
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Work/Work/3d art/Unreal Engine Related/MyProject2/MyProject2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/Work/Work/3d art/Unreal Engine Related/MyProject2/MyProject2.uproject” -cook -stage -archive -archivedi
rectory=“D:/Work/Work/3d art/Final” -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Work\Work\3d art\Unreal Engine Related\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.
UATHelper: Packaging (Windows (32-bit)): at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (32-bit)): at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Windows (32-bit)): at System.Collections.Generic.Dictionary2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientCon
figsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictio
nary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookAll, Nullable1 CookPartialGC, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 Un versionedCookedContent, Nullable1 EncryptIniFiles, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nul lable1 DLCIncludeEngineContent, Nullable1 NewCook, Nullable1 OldCook, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package , Nullable1 Pak, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable 1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 I terativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certificate, ParamList1 InMapsToRebuildLightMaps, ParamList1 TitleID)
UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.SetupParams()
UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Go to File → Cook Contents for Windows

This will cook but not package the project. You can past it inside a text file and upload it here.

Ashindale,

Did Jimd667’s suggestion correct what you were running in to? If not, please review [this AnswerHub link][1] for a possible solution.

Thanks!

Can't package game (an item with the same key has already been added) - Programming & Scripting - Epic Developer Community Forums

BuildCookRun.SetupParams: Setting up ProjectParams for D:\Work\Work\3d art\Unreal Engine Related\MyProject2\MyProject2.uproject UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.

A quick search resulted in a lot of different solutions. Can’t give a definite fix.