When I package my game any UMG widgets I have with text in them get the font they’re using replaced with the default of Roboto.
Repro steps are:
- Create a new font file from a .ttf file
- Create a UMG widget, add a Text block to it, change the text’s font to the font from 1.
- In the level blueprint create the widget and add it to your viewport.
- Run PIE, confirm it displays with the right font.
- Package the project, run it, confirm the font is back to the default.
Here’s a repro project I made: FontTest