Why does triggering character events from c++ work but not widgets?
I went through the small tutorial Rama posted on calling blueprint events from c++. I used my character class to test it out and had the blueprint event print to screen, thus verifying the vent was called. However when I try to do the exact same thing with an extended user widget class the event does not fire.
My setup is something like this...
In the blue print I just pull a print off the event to check it same as I did with the character event. However it does not fire. Any ideas?
asked Jan 18 '17 at 10:59 PM in C++ Programming
creates raw UKoreWidget class object, not the class object made out of blueprint which overrides myExtendUserWidget_CallEvent function which prints the text. Create the widget in blueprint insted, or somehow get UClass of that blueprint and use it CreateWidget insted UKoreWidget::StaticClass().
Remeber blueprint is class same as C++ class
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