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SDetailsView - how to use outside PropertyEditor

I need SDetailsView widget in my editor module. But when I try to use it,I get bayzlion of linking errors:

 GAEffectSpecStructCustomization.cpp.obj : error LNK2019: unresolved external symbol "public: virtual __cdecl SDetailsViewBase::~SDetailsViewBase(void)" (??1SDetailsViewBase@@UEAA@XZ) referenced in function "int `public: __cdecl SDetailsView::SDetailsView(void)'::`1'::dtor$0" (?dtor$0@?0???0SDetailsView@@QEAA@XZ@4HA)
 11>GAEffectSpecStructCustomization.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl SDetailsViewBase::HideFilterArea(bool)" (?HideFilterArea@SDetailsViewBase@@UEAAX_N@Z)
 11>GAEffectSpecStructCustomization.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class TArray<class FPropertyPath,class FDefaultAllocator> __cdecl SDetailsViewBase::GetPropertiesInOrderDisplayed(void)const " (?GetPropertiesInOrderDisplayed@SDetailsViewBase@@UEBA?AV?$TArray@VFPropertyPath@@VFDefaultAllocator@@@@XZ)
 11>GAEffectSpecStr

and so on.

So far I tried to include:

 #include "IDetailsView.h"
 #include "PropertyEditorModule.h"
 #include "Editor/PropertyEditor/Public/PropertyEditing.h"
 #include "Editor/PropertyEditor/Private/IDetailsViewPrivate.h"
 #include "Editor/PropertyEditor/Private/SDetailsViewBase.h"
 #include "Editor/PropertyEditor/Private/SDetailsView.h"

To no affair. I don't know what else I would need to get it working.

Product Version: UE Github Master branch
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asked Jan 19 '17 at 01:24 AM in C++ Programming

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iniside
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