How to apply a height field through blueprints

I have a height field texture, and I know how to input it into a blueprint, I just don’t know how to apply it to the object. I guess I kind of want something like Astroneer has, where they put in height field into a blueprint and the blueprint applies it. There is no material or material function.

Can you explain more what you’re trying to do?

Say I make my own custom blueprint class, and in that I have a variable called height field. It is a texture variable. It is applied to an actor blueprint that has a sphere in it, like a planet. How would I connect this height field texture variable to act as a height field on the sphere? (Height Field = Height Map)

This is really late. I’m no expert but this link might help https://www.google.com/url?sa=t&source=web&rct=j&url=https://answers.unrealengine.com/questions/925090/view.html&ved=2ahUKEwjHw5ir2aPlAhXYqp4KHdCpBMkQrAIoAjAFegQICRAJ&usg=AOvVaw2esBJgM92IVgZl1zNwOqHv&cshid=1571329319987

I asked a very similar question. You should check it out if you are still here after 2 years.

Sorry to keep commenting, but if you are making planets, I also suggest you look at this: https://normalvector.com/tutorials/low_poly_world/building_the_globe/