Sprite size collision not working properly - overlapp
Hey lads!! So i have two sprites, a ground and a balloon. The balloon has physics on and a touch event, and a size increase and decrease, which uses scale to increase. The collision tough isnt good, i try to increase the size before i shoot and it overlaps the other sprites, which looks like the sprites collision is not increased but the image of it. Theres a simple work around this by just changing the sprite instead with correct collision, but that makes 3 levels of balloons and alot of future development harder. Is there a way to increase size of the collision aswell?
asked Jan 19 '17 at 01:33 AM in Blueprint Scripting
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